

subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games.

It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.Using :Pause() will stop the animation, while :Stop() will stop the animation and set the current frame to start. Once done, use :Destroy() to avoid memory leaks. Sprite.SpriteSizePixel = Vector2.new(50,50) The provided documentation in my post has detailed explanation of what each of these does

Now assign the label to the SpriteClip object, give it the sprite and image dimensions and call the :Play() method. local imglbl = Instance.new("ImageLabel") local SpriteClip = require(script.SpriteClip)Īfter which you will have to create an ImageLabel (or any other class with an Image property) and set an uploaded sprite sheet to it. You have to require the module with require() and create a new SpriteClip object. The post has a model uploaded which contains an example of an animated image. My module basically just creates a class to make the setup and animation easier.
